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AI Insights · Timothy · July 2022

Top 5 Character Collection Games Performance in Australia - Q2 2022

Explore the performance of the top 5 character collection games in Australia for Q2 2022, including trends in weekly downloads, revenue, and active users.

Top 5 Character Collection Games Performance in Australia - Q2 2022

In Q2 2022, the top 5 character collection games on a unified platform in Australia showed notable performance trends in weekly downloads, revenue, and active users. Here’s a closer look at each game's metrics, based on data from Sensor Tower.

Slotomania™ Slots Machine Game from Playtika LTD experienced a steady weekly revenue, peaking at around $398K in mid-April. Weekly downloads saw a gradual decline from approximately 2K in late March to around 1.7K by the end of June. Meanwhile, weekly active users slightly fluctuated, starting at about 14.5K in late March and ending at around 14K in late June.

Coin Master by Moon Active demonstrated consistent revenue, with a peak of about $372K in late March and maintaining around $285K towards the end of June. Weekly downloads showed an initial peak of approximately 21K in mid-April but settled to around 14.5K by late June. The game maintained a strong user base, with weekly active users increasing from approximately 61.5K in late March to about 66.5K by the end of June.

Clash of Clans from Supercell saw a significant peak in weekly revenue of about $396K in early May, with fluctuations settling at around $313K in late June. Weekly downloads varied slightly, peaking at around 10.4K in late March and stabilizing to approximately 8.5K by the end of June. Weekly active users showed robust growth, starting at about 728K in late March and reaching approximately 837K by late June.

Pokémon GO by Niantic, Inc. saw its highest weekly revenue at approximately $460K in late May. Weekly downloads reached a high of around 11.7K in late June. Weekly active users displayed a gradual increase, starting from about 388K in late March and rising to around 442K by the end of June.

State of Survival: Zombie War by FunPlus International AG had a peak revenue of around $283K in mid-April, with a slight decline to approximately $199K by late June. Weekly downloads peaked at around 8.6K in mid-April, dropping to about 3.8K by the end of the quarter. The game’s weekly active users experienced fluctuations, starting at about 18.9K in late March and ending at around 16K by the end of June.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022